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Torpedo Room

The Torpedo Room was my submission for the 3D Modeling component of Ubisoft's 2017 UbiNxt Showcase.

The basic premise of the scene is that a member of the submarine crew has made some sort of contact with an alien intelligence. Whether by choice or manipulation the crew member has dismantled the warhead of a torpedo and attached some sort of alien device. Additionally detailed calculations have been sketched out on the back of a fold-away bed, presumably in relation to whatever greater purpose the modified torpedo would serve. On a more technical level the scene makes extensive use of modular pieces, particularly in the construction of the wall and floor.

Torpedo Room - 360 Turntable

A selection of modular items from the scene.

A selection of modular items from the scene.

Torpedo - Breakdown of wireframe, UV's and textures.

Torpedo - Breakdown of wireframe, UV's and textures.

Alien Device - Breakdown of wireframe, UV's and textures.

Alien Device - Breakdown of wireframe, UV's and textures.

Fold-away Bed - Breakdown of wireframe, UV's and textures.

Fold-away Bed - Breakdown of wireframe, UV's and textures.

Original version of high-poly model. Unfortunately I had to reduce the scope to meet the deadline.

Original version of high-poly model. Unfortunately I had to reduce the scope to meet the deadline.